Thursday, May 17, 2007

Indian Research Reports May 1 - May 16

Sock Market Research Reports 20 Apr - 30 Apr

Friday, April 20, 2007

indian stock market

Kotak Securities Daily Morning Brief, INDIA DAILY,...
ALMONDZ TRENDZ - Wake-up Callz 16 April
UTISEC Research - Fortis Healthcare Ltd - IPO Note...
Sharekhan - FortisHealth-IPO, Q4FY07FMCGPreview
ILFS Infosys Q4FY07 Result Update (IISL)
HDFC Securities - Fortis Healthcare Ltd
EDELWEISS MARKET SCAN
Quantum Information Services (equitymaster) - Guja...
TCS Q4 net jumps 44% on strong demand
Prabhudas - Fortis Health care
Man financial - Mphasis
JP Morgan Sasken
IDBI Capital Fortis Healthcare IPO Note
TCS Clocks $4.3 Billion in Revenues for 2006-07
Welcome New Fiscal 2008 - Look Out For Potential W...
The IMF Predicts an Energetic World Economy
Does P/E Matter?
Inflation
10paisa.com & midcap.in Newsletter
RELIGARE RESEARCH - Fortis Healthcare IPO Note
Angel Broking - Results Preview - Q4FY2007
STOCKS WITH SPIKE IN VOLUMES
DSP Merrill Lynch - Industry Overview (Telecom Ser...
The future of commodity market
Mutual Fund Update
Buy ABG Shipyard; target of Rs 500: Angel Broking
Gayatri Projects an outperformer; target of Rs 343...
50 commandments for a successful stock trader
Sharekhan - Commodities Buzz, Highnoon (16 apr)
Emkay - Garware Offshore Initiating Coverage, Morn...
Edelweiss - DAILY TRADING NOTES, weekly update, DA...
Anand Rathi Securities Weekly_Strategist, Weekly_T...
Anagram’s Daily Call 16 April.
CAPITAL MARKET Apr 09 – 22
ALPHAGEO INDIA
Macquarie - Reliance Industries 10 Apr
MOSt Derivatives Daily 16 Apr
Angel Broking - Weekly Review
karvy - trade winds
Research Reports
J.P. Morgan - Dr Reddy's Limited
JM MORGAN STANLEY - Debt Funds Investment Strategy...
Karvy Gateway Distriparks (Rs169) - Results Previe...
J.P. Morgan India - Infosys Technologies
JM MORGAN STANLEY - FORTIS HEALTHCARE LIMITED IPO
Infinity.com - SHRIRAM TRANSPORT FINANCE
indiainfoline - Commodity Report, Base Metals
Stocks you can pick-up this week
India Investment Daily - Citigroup (13 Apr)
Interest Forecasts - Citigroup
Currency Forecast - Citigroup
India Emerging Cities Q12007 by Knight Frank
GOLDMAN SACHS - India: Technology: IT Services
IL&FS - Punjab National Bank
IL&FS - Gujarat NRE Coke
IL&FS Investsmart - Automobile Roadmap
IDBI Capital - Oil Country Tubular Ltd.
IDBI Capital - Karnataka Bank (Buzzing Stock)
First Global - Power Transmission Towers
First Global - Indian Retail Sector
ABN AMRO on Auto Components
EMKAY - Weekly Technical Perspective
Emkay - Weekly Derivatives Round Up
Emkay - Event Update
EMKAY - Morning Meeting Notes
EMKAY - Cinemax India Limited
Dawnay Day Daily Digest April 13
BEAR STEARNS - Asia watch
On Infosys Result - Dalal & Broacha
Special Review of Relince Industries by BATLIVALA ...
CLSA - DISH TV India
CLSA - Asian Market
Citigroup - Cairn India
Infosys Result - ASK RJ
Daily Call (ist call)- Anandrathi
Daily Snippet - Anandrathi
The Strategist - Anandrathi
Anagram’s Daily Call (13 apr)
ALMONDZ TRENDZ daily technicals
Due to technical reasons was't able to update
Power Trading Corporation of India idbni cap
Jindal Drilling & Industries Ltd idbi capital
Sharekhan's Eagle Eye Commodity
JSW Steel Ltd idbi cap

Wednesday, February 28, 2007

Ocarina of Time arrives on Wii Virtual Console

The Legend of Zelda: Ocarina of Time, regarded as the best installment in the long-running Zelda series, has made its anticipated arrival on the Wii's Virtual Console as part of the digital store's weekly update.

The game was first released nearly 10 years ago, in 1998, for the Nintendo 64. It remains the benchmark for new additions to the Zelda series. It still garners some top honors, such as the title of the product with the best reviews at Amazon.com during the year for 2006.

The Virtual Console debut marks the first widely available re-release of Ocarina of Time. There was also a limited edition version that was made for the Gamecube, but it was only available through certain Nintendo promotions.

Also making its way to the Virtual Console is vintage NES title Kid Icarus, which sells for 500 Wii Points ($5). Ocarina of Time carries the standard N64 price of 1000 Wii Points ($10). Both titles are available now.

www.tgdaily.com

Newsbriefs: MySims, Alien Hominid XBLA, Game Connection

Electronic Arts has announced the western release of its previously Japanese revealed MySims, the latest Nintendo DS and Wii exclusive franchise development in the massively popular Sims series. More "toy-like" than previous Sims developments, MySims "moves the player to a delightful but disorganized town" where players can "re-shape everything and make it their own" through the use of building blocks, patterns and creativity tools. EA promises players will be able to "design furniture and appliances, architect new homes and businesses, and re-define the entire MySims landscape." Said MySims executive producer Tim LeTourneau, “We want MySims to provide a creative play experience like never before on a video game system. By giving players the tools to create literally any kind of world they want in MySims, we’re reinforcing the idea that the players create the magic. Will the town support a plethora of spooky, mysterious townsfolk – or buzz with the laughter and smiles of fun-loving Sims? It’s your call! In MySims, what players make… makes all the difference!” The game is expected for a fall 2007 release on both DS and Wii platforms.

Microsoft has announced that this Wednesday's regular Xbox Live Arcade update will feature the premiere of The Behemoth's cult shooter favorite Alien Hominid HD. Previously released for a wide variety of platforms including PS2, Xbox, GameCube, GBA and mobile phone, the Xbox Live Arcade version will feature all 16 levels, seven minigames - including 'All You Can Eat' and the previous console version's 'PDA' platforming minigame. The Live Arcade version will also include leaderboard high score tracking for both the main game and the various minigames. Multiplayer for the main Alien Hominid HD game remains offline for this release, but up to four players can play its minigames over Xbox Live. The game will cost 800 Microsoft Points ($10).

Game business event producer Connection Events has announced its final list of exhibitors attending its 'Game Connection @ GDC 2007.' The event enables meetings between developers and publishers for the creation and financing of video games. Connection Events has confirmed that companies such as 1C Company, Akella, Rebellion, Blitz Games, Sumo Digital, and DC Studios will be attendance along with over 200 more. The full list of attendees (pdf) can be found via Game Connection's official website.

via gamasutra.com

New Update Coming for CABAL

ABAL Online Europe the epic fast paced MMORPG, is proud to announce its first major content expansion

Based around the wasted continent of Nevareth, CABAL incorporates the fast paced elements of console gaming with the true spirit and role play of an online community. In what has been a period of sustained battle, over 185,000 heroes have joined forces so far, in an attempt to quell the power of the sages.

CABAL is more than a mindless hack and slash action game as teamwork, involving a captivating mix of puzzles, battles and quests, is key to overcoming the forces of evil. Yet while the aid continues to flow into the lands, the power of the Sages remains strong. Sensing a turn of tides in the battle, the Sages have opened new portals, unleashing new followers to overcome the young heroes.

What lies ahead is more instability, as the future of Nevareth is once again in jeopardy; Sages beware! The Age of Man is Coming!

CABAL: The Age of Man, is the first in a series of planned updates in 2007 to CABAL Online. Inline with our policy of constant updates to our games, it will include:

  • Through one of the portals, you will now be able to access a brand new region of CABAL Online. It will contain brand new enemies to face (in the form of several new monsters for players over level 125) and will also be war enabled – get ready to face friends and foe alike.
  • In this new region you will find two new dungeons. Once again these dungeons are controlled by a new range of monsters and are for players only of the highest level and caliber. Are you up to the challenge?
  • In order to give the heroes a fighting chance, you will now be able to obtain brand new items and enchant your accessories. With these new additions, you have the tools needed to face the challenges which lie ahead.
  • In such turbulent times, it is understandable that the loyalty of some may waver. Players can now change their allegiances from their existing nation to the other alternative. Of course, players will need to prove their desire to change; a quest will need to be completed at one of the NPC’s.
  • Xfire is now fully compatible with CABAL online. Players can use Xfire in game, improving the social tools available to you. For more information on what can be offered, see the Xfire site – www.xfire.com.

The above outlined changes are only the major changes which will take place on launch day. Many features have already began to be implemented in preceding weeks and several more will be introduced over the coming months.

For more information visit the dedicated site for the brand new patch, found at http://www.cabalonline.com/update7webtest/NewUpdate7Webpage.html. Keep an eye on this site as we will reveal more details on the upcoming changes in the next several weeks.

THREE NEW CLASSIC GAMES ANNOUNCED FOR WII SHOP CHANNEL

Nintendo adds three new classic games to the popular Wii™ video game system's Wii Shop Channel. The games go live at 9 a.m. Pacific time. Nintendo adds new games to the channel every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:

The Legend of Zelda®: Ocarina of Time (Nintendo 64®, 1 player, 1,000 Wii Points): The Legend of Zelda: Ocarina of Time reveals the genesis of the fantasy land of Hyrule, the origin of the Triforce and the tale of the first exploits of Princess Zelda™ and the heroic adventurer Link. Vibrant, real-time 3-D graphics transport players into the fantasy world of Hyrule. The quest takes them through dense forests and across wind-whipped deserts. Players swim raging rivers, climb treacherous mountains, dash on horseback across rolling hills and delve into dungeons full of creatures that fight to the finish to put an end to their adventures. With immersive graphics, a sweeping story line, swashbuckling adventure, mind-bending puzzles and a touch of humor, The Legend of Zelda: Ocarina of Time is one of Nintendo's most epic challenges ever.

Bio-Hazard Battle™ (Sega Genesis, 1-2 players, 800 Wii Points): An army of biogenetic mutants has gone haywire, terrorizing the world and putting the future of the planet in jeopardy. In Bio-Hazard Battle, players must take on the mutant menace and restore order and harmony to the planet Avaron before it's too late. Through eight levels of intense action, they'll be up against some of the nastiest, most vile creatures they've ever seen, including things like mega amoebas, nuclear crabs, electroworms and gut-grabbing insects. They have four different Bioship fightercraft to choose from, each with unique handling capabilities and weapons systems. Hop into a fightercraft and save Avaron from certain doom in Bio-Hazard Battle.

Chew Man Fu (TurboGrafx16, 1-2 players, 600 Wii Points): A novel action-puzzle game set in the sacred towers taken over by the evil sorcerer, Chew Man Fu. It's up to an apprentice female monk to free the towers and lift Chew's curse to bring peace and fried rice back to the land once ruled by the Egg Roll Dynasty. The rules are simple. The objective is to clear each round by pushing or pulling four colored orbs onto their matching colored tiles. Beware the sorcerer's minions in the tower who stand in the way. Players kick the orbs to take enemies out or to break down walls. They must overcome the obstacles and place the orbs on their respective tiles. Chew Man Fu also features the two-player Kick Ball minigame, as well as an Edit Mode for creating unique stages. The fun is endless.

Sunday, February 25, 2007

AOL Says PS3 Is #2 Gadget You Should Not Buy

With this being a PlayStation 3 site it is imperative that as journalists we all keep in mind the fact that most of the fans who read this site will likely be PlayStation gamers and fans who are loyal to Sony or enjoy Sony’s gaming experiences. With that said though I must also post the news even if it does not agree with many of our reader’s taste.

This is the case with this latest story as AOL has named the Sony PlayStation 3 the #2 gadget you should not buy and basically avoid at all costs. The article was posted on AOL Money and Finance as AOL put together a list of the top five gadgets you should not buy.

The post by AOL read as follows:

"If you’re a gamer, chances are there’s a Sony PlayStation 3 on your wish list. And while the game system’s initial bugs (games freezing and problems with set up) appear to be fixed thanks to a recent upgrade, there are still a couple of reasons to hold off owning one. Specifically, there are a limited number of new games available and the system carries a steep price tag. Currently, there are only 32 new PS3 games for sale at Sonystyle.com: Six of them are ready for delivery, 13 are on backorder, and 13 can be pre-ordered for when they are finally released. (Many release dates for new titles keep getting pushed back.)

Thursday, February 22, 2007

Sony risks falling out of console battle

THE CONSOLE MARKET is a virtuous circle with three main points, a virtual virtuous triangle. If you don't do well on all three points, you end up out of the market, and Sony is on the verge of just that.

The three points of the triangle are cost, installed base and games. If you don't have two of them, the third will never happen, and if you do have two, the third will come for free. Basically it is a feedback loop, you will excel at all three and ramp up the numbers or you will be in a death spiral quicker than you can say comprehensive Blu-Ray crack. There is no middle ground.

Let's look at these things individually starting with cost, you can use price somewhat interchangeably however. Cost is what a console maker has to shell out to get the box on the shelves, price is what you have to shell out to get it off the shelf.

Cost is the more interesting one of the two mainly because price is artificial, almost every console maker subsidizes the initial cost of a console in order to sell more. The PS3 was stupidly expensive at $600, but even at that, Sony was eating about $200 putting the cost at around $800. They plan to make it up by getting a kickback of $10-15 per game sold, so if the buyer buys 15 or so games over the life of the console, Sony will break even.

As time goes on, parts get cheaper, chips get shrunk, and technology marches on, so the cost to the console makers goes down, which can either be reflected in the price you pay or the profit they make. It usually ends up as a little of both.

That brings us to installed base. The cheaper the consoles are, the more they sell. A $99 Xbox360 would probably have sold 25 times as much as a $400 one in 2006, but I doubt MS would be willing to eat the $420 per unit that it would have taken to do that. If MS sold 10 million units in calendar 2006, a $420 loss per unit would be a hit of just over $ 4 billlion. Not bad, but you probably would be buying $99 games to go with the $99 console to make the numbers work at the accounting department in Redmond.

The first bit of the virtuous circle is that when the installed base, IE the number of units sold climbs, the cost goes down. If you want to make a grand total of 10 Xbox360s, the development costs, tooling, advertising and other costs are going to make each one cost tens of millions of dollars, possibly hundreds.

At a million units, the cost goes down a lot, to the humanly affordable range, and by the time you hit tens of millions of units, the fixed costs go down even more per unit. You can also negotiate better pricing with suppliers, and in general things get cheaper. Take home message, higher the number sold, the cheaper each one is.

So the more MS or Sony sell, the more money they make, or at least the less they lose, and the quicker they can drop the price. The more they drop the price, the more they sell. Conversely the less they sell, the longer it takes to drop costs and the longer they have to eat money on each console. The death spiral comes in when they can't drop prices enough to stop the initial eating of cash. Two $100 bills effectively tacked to each PS3 box times 10 million units is a lot of money.

The only thing that could be worse than the continual loss of $200 per unit is not eventually making up for it in software sales. This where our third point of the circle (yeah, I know) comes in, software. For every game sold, the console maker gets a cut, usually a pretty hefty cut, but the exact amount is a closely guarded secret. When I was writing for the Atari Jaguar, it was about $5 per cartridge, and the grapevine tells me the number now is about $10-15 per disk sold.

This number is highly negotiable, if you are a big name dev house and you are willing to put out your app exclusively for one console, this fee can be negotiated down or even away in rare cases. The little guys, well, they get shafted. In any case, for the sake of argument, I will assume the console makers get $10 per game sold, and zero for big name exclusive games.

One more tidbit to toss at you, I have been told by a bunch of people that dev costs are painful on the new consoles, the 360 and PS3 specifically. If a game for the older XBox1 or PS2 cost $5 million to make, the 360 is about double that or theoretically $10 million. The killer here is that the PS3 dev costs are between 2-3 times that of the 360 and about 5x that of the Xbox1 or PS2. Ouch.

Now, getting back to the feedback part of the circle, if you are a dev, you want to write your game for a large potential audience of paying customers. Assuming you get $20 per game sold, and a game costs $10 million to develop, you need to sell half a million copies to break even. If you don't, well, you won't be in this business for long.

If your new game, Killer Death Robots 999 appeals enough to 10% of the people out there who eventually buy it, you can work out the numbers pretty quickly. If the console has a million units in circulation, you will sell about 100K copies and lose your shirt. If it has 10 million units out there, you stand to make a lot of cash, and at 100 million units, well, call me, I am more than willing to be adopted at this stage in my life.

Basically what it comes down to is the more units a console maker has out on the market, the more willing game companies are going to be to write for it. Even if you make a stinker, if there are 100 million consoles out there, you will probably make a profit, there are a percentage of people who will buy anything. Conversely, if you make the best game in the world that everyone buys, if there are 100K consoles out there, you will still not make any net profit.

There is a big mushy middle ground here, and that has to do with how much effort you expend on each version of a game written for multiple platforms. If the 360 has 10 million units and the PS3 1 million, you can do the math. Write it for the 360 and spend $10 million, but only port it to the PS3 if you can do the port for under $1 million.

This is where a lot of the death spiral side of things comes in. If you don't have enough consoles out there, people will not write games for your super 31337 system, or at best do a crappy port to it. This means the console with the most units will get the better games. It will sell more units allowing them to lower costs, make up the money they initially ate faster, and in general be happy camper.

The company with the lower number of units gets the shaft. They become less and less desirable to write for, and less and less desirable to buy, and less able to lower costs. Higher costs means fewer sales means worse games. Negative feedback, and it hurts.

One note here is that there does not have to be a winner and a loser, there can be multiple winners or losers. If all of the consoles reach a critical mass, they will all win. If none sell enough, they will all lose, so don't assume that one winner means another loser.

Surgeons should play computer games - US Study

Playing video games appears to help surgeons with skills that truly count: how well they operate using a precise technique, a study said on Monday.

There was a strong correlation between video game skills and a surgeon's capabilities performing laparoscopic surgery in the study published in the February issue of Archives of Surgery.

Laparoscopy and related surgeries involve manipulating instruments through a small incision or body opening where the surgeon's movements are guided by watching a television screen.

Video game skills translated into higher scores on a day-and-half-long surgical skills test, and the correlation was much higher than the surgeon's length of training or prior experience in laparoscopic surgery, the study said.

Out of 33 surgeons from Beth Israel Medical Center in New York that participated in the study, the nine doctors who had at some point played video games at least three hours per week made 37 percent fewer errors, performed 27 percent faster, and scored 42 percent better in the test of surgical skills than the 15 surgeons who had never played video games before.

"It was surprising that past commercial video game play was such a strong predictor of advanced surgical skills," said Iowa State University psychology professor Douglas Gentile, one of the study's authors.

It supports previous research that video games can improve "fine motor skills, eye-hand coordination, visual attention, depth perception and computer competency," the study said.

"Video games may be a practical teaching tool to help train surgeons," senior author Dr. James Rosser of Beth Israel said.

While surgeons may benefit from playing video games, the study did not give parents a pass if their children play the games for hours on end.

A 2004 survey by Gentile found 94 percent of U.S. adolescents play video games for an average of nine hours a week. Game-playing has been linked to aggressiveness, poor school grades and can become a substitute for exercise.

"Parents should not see this study as beneficial if their child is playing video games for over an hour a day," Gentile said. "Spending that much time playing video games is not going to help their child's chances of getting into medical school."

source

Surgeons should play computer games - US Study

Playing video games appears to help surgeons with skills that truly count: how well they operate using a precise technique, a study said on Monday.

There was a strong correlation between video game skills and a surgeon's capabilities performing laparoscopic surgery in the study published in the February issue of Archives of Surgery.

Laparoscopy and related surgeries involve manipulating instruments through a small incision or body opening where the surgeon's movements are guided by watching a television screen.

Video game skills translated into higher scores on a day-and-half-long surgical skills test, and the correlation was much higher than the surgeon's length of training or prior experience in laparoscopic surgery, the study said.

Out of 33 surgeons from Beth Israel Medical Center in New York that participated in the study, the nine doctors who had at some point played video games at least three hours per week made 37 percent fewer errors, performed 27 percent faster, and scored 42 percent better in the test of surgical skills than the 15 surgeons who had never played video games before.

"It was surprising that past commercial video game play was such a strong predictor of advanced surgical skills," said Iowa State University psychology professor Douglas Gentile, one of the study's authors.

It supports previous research that video games can improve "fine motor skills, eye-hand coordination, visual attention, depth perception and computer competency," the study said.

"Video games may be a practical teaching tool to help train surgeons," senior author Dr. James Rosser of Beth Israel said.

While surgeons may benefit from playing video games, the study did not give parents a pass if their children play the games for hours on end.

A 2004 survey by Gentile found 94 percent of U.S. adolescents play video games for an average of nine hours a week. Game-playing has been linked to aggressiveness, poor school grades and can become a substitute for exercise.

"Parents should not see this study as beneficial if their child is playing video games for over an hour a day," Gentile said. "Spending that much time playing video games is not going to help their child's chances of getting into medical school."

Wednesday, February 21, 2007

WII-KLY UPDATE: FOUR NEW CLASSIC GAMES ANNOUNCED FOR WII SHOP CHANNEL

Today Nintendo adds four new classic games to the popular Wii™ video game system's Wii Shop Channel. The games go live at 9 a.m. Pacific time. Nintendo adds new games to the channel every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:

Donkey Kong™ Country (Super NES®, 1-2 players, 800 Wii Points): Donkey Kong Country is an incredible island adventure, and the first game to feature Donkey Kong's sidekick, Diddy Kong®. Challenged by the crazed tribe of reptilian Kremlings, the Kongs face their cunning adversaries armed with lightning-quick moves, chest-pounding muscle and awesome aerial acrobatics. The duo also gets help from a host of friends and family, from Funky Kong™, Cranky Kong™ and Candy Kong™ to Rambi™ the rhino, Expresso™ the ostrich, Enguarde™ the swordfish, Squawks the parrot and Winky the frog. This game has more than 30 levels, plus dozens of hidden caves and secret rooms - more than 100 areas in all. Help the Kongs recover their stolen banana hoard!

The Legend of Kage (NES®, 1-2 players, 500 Wii Points): This classic ninja-action game first appeared in arcades in 1985 and became instantly popular. As the Iga ninja named "Kage," players embark on an action-packed quest as they move toward a magic castle where the Princess "Kiri" is held captive by "Yohshirou Yukikusa." To stay alive, players move vertically and horizontally through forest and castle environments and execute massive jumps, all the while using throwing-star knives and a sword to take down hordes of enemies.

New Adventure Island (TurboGrafx16, 1 player, 600 Wii Points): On peaceful Adventure Island, the islanders are celebrating the wedding of Master Higgins and Tina, the "Miss Island Queen." Suddenly, the celebration is interrupted by the appearance of Baron Bronsky and his henchmen, who kidnap Tina and the island children. Master Higgins must set out to rescue the children and his beloved Tina in this side-scrolling action game. Throw hatchets and boomerangs, hop on skateboards and guide Master Higgins safely to the goal in each area. New Adventure Island consists of seven exciting stages. Each stage is split into four areas, with a boss waiting at the end of the final area. Defeat all the bosses and release the kidnapped children. And waiting in the castle of the final stage - the wicked Baron Bronsky. Help Master Higgins defeat him and reclaim his bride.

Streets of Rage™ (Sega Genesis, 1-2 players, 800 Wii Points): The city was once a happy, peaceful place...until one day, a powerful secret criminal organization took over. This vicious syndicate soon had control of the government and even the police force. The city has become a center of violence and crime where no one is safe. Amid this turmoil, a group of determined young police officers has sworn to clean up the city. Among them are Adam Hunter, Axel Stone and Blaze Fielding. They've decided to put their lives on the line and take back their city through their special hand-to-hand combat abilities. They are willing to risk anything, even their lives, on the Streets of Rage.

The Future of Console Gaming

Console Wars, its the most stupid thing on the face of the planet...so is the fanboy-ism that it creates. I, first and foremost, am a gamer and I love to play fun games. I cannot understand people who can only have want one console just because its so and so's console (apart from people who don't have money to buy all of 'em). There are awesome games on all platforms, which is why I try to get all of them to enjoy them.

So here's the problem with this (apart from creating jackasses trolling on forums): How can we, as an industry, grow if games are divided by platforms? How can gamers know of the variety and pure "awesomeness" of games being released if they only have one console to play it on? Yes, I know that multi platform games are one possible solution for this but I am of the belief that if a developers concentrate on making a game for a single platform their game will be better than if developing for multiple platforms. This way developers don't have to worry if "this feature" will work on X console or if they can have certain effects or not. Anyways, there is a solution to this problem that will benefit most of the industry: One "format".

A few weeks ago David Jaffe (Creative Director of Sony Santa Monica) told 1up that he sees one console platform in the next 10 years. This sparked a lot of controversy among gamers and industry analysts. Today Next Generation posted a feature on how the industry could do a universal console and concluded that it would be very hard to decide a standard without forming a video game standards commission, where developers can get together and decide what needs to be done. While Next Generation has a point I don't think that it would be that hard to create a universal console. Everyone just needs to cooperate to make this happen.

Here's how I see it. Imagine video games as a movie format; if you buy a DVD movie from any store, by any major studio, and it can play on ANYTHING that can play DVDs. What we have to do, as Next Generation clearly indicated, is decide how to standardize the hardware and its requirements to play games (CPU, GPU, RAM, etc.). Once that is decided the current console manufacturers can make their on versions of the "Video Game Player" with the minimum requirements (that it plays games, has online and a buddy list). So how are manufacturers going to make money off the same thing? Software and Features. Take, for example, Microsoft and their LIVE service. Microsoft can make a "Video Game Player" model that includes everything that you need to enjoy games and play online, but it also has a User Interface that is easy to use and Media features that can connect your player to a Windows Vista machine and do all sorts of stuff. Not only that, but they can also have LIVE subscriptions (for an added cost) and build upon the required features to make it an even more attractive and desired player. Then Nintendo can make a bare bones player that only plays games and is the cheapest of all. Sony can then also make their version to satisfy their customers likes and dislikes and add it to the Sony brand of products like their DVD players. One game disc, multiple consoles to play it on.

Do you like Sony's controller better over Microsoft's, but you have the Microsoft player? No worries! Controllers can be connected to any console just like a universal remote. The benefits to this are endless. You give the customer more choices but they can still enjoy all games released no matter what player they buy. There will be better experiences with games because of this as well. Developers need only to concentrate on the required specs to develop their games. The rest of the time they're dreaming up and perfecting new and fascinating concepts. This also deflates the rising costs of developing multi platform games plus the developers and publishers have 3 times the amount of gamers buying the game because of the universal player.

This may seem like a crazy dream but it can happen. The Games Industry can benefit so much from doing this. Sony, Microsoft and Nintendo must realize that this is a necessary evolution if we want to expand even more. Its good for business, developers, publishers, and especially gamers.

 

Recent Comments


© 2007 IngridGrey By Arephyz