Wednesday, February 28, 2007

Ocarina of Time arrives on Wii Virtual Console

The Legend of Zelda: Ocarina of Time, regarded as the best installment in the long-running Zelda series, has made its anticipated arrival on the Wii's Virtual Console as part of the digital store's weekly update.

The game was first released nearly 10 years ago, in 1998, for the Nintendo 64. It remains the benchmark for new additions to the Zelda series. It still garners some top honors, such as the title of the product with the best reviews at Amazon.com during the year for 2006.

The Virtual Console debut marks the first widely available re-release of Ocarina of Time. There was also a limited edition version that was made for the Gamecube, but it was only available through certain Nintendo promotions.

Also making its way to the Virtual Console is vintage NES title Kid Icarus, which sells for 500 Wii Points ($5). Ocarina of Time carries the standard N64 price of 1000 Wii Points ($10). Both titles are available now.

www.tgdaily.com

Newsbriefs: MySims, Alien Hominid XBLA, Game Connection

Electronic Arts has announced the western release of its previously Japanese revealed MySims, the latest Nintendo DS and Wii exclusive franchise development in the massively popular Sims series. More "toy-like" than previous Sims developments, MySims "moves the player to a delightful but disorganized town" where players can "re-shape everything and make it their own" through the use of building blocks, patterns and creativity tools. EA promises players will be able to "design furniture and appliances, architect new homes and businesses, and re-define the entire MySims landscape." Said MySims executive producer Tim LeTourneau, “We want MySims to provide a creative play experience like never before on a video game system. By giving players the tools to create literally any kind of world they want in MySims, we’re reinforcing the idea that the players create the magic. Will the town support a plethora of spooky, mysterious townsfolk – or buzz with the laughter and smiles of fun-loving Sims? It’s your call! In MySims, what players make… makes all the difference!” The game is expected for a fall 2007 release on both DS and Wii platforms.

Microsoft has announced that this Wednesday's regular Xbox Live Arcade update will feature the premiere of The Behemoth's cult shooter favorite Alien Hominid HD. Previously released for a wide variety of platforms including PS2, Xbox, GameCube, GBA and mobile phone, the Xbox Live Arcade version will feature all 16 levels, seven minigames - including 'All You Can Eat' and the previous console version's 'PDA' platforming minigame. The Live Arcade version will also include leaderboard high score tracking for both the main game and the various minigames. Multiplayer for the main Alien Hominid HD game remains offline for this release, but up to four players can play its minigames over Xbox Live. The game will cost 800 Microsoft Points ($10).

Game business event producer Connection Events has announced its final list of exhibitors attending its 'Game Connection @ GDC 2007.' The event enables meetings between developers and publishers for the creation and financing of video games. Connection Events has confirmed that companies such as 1C Company, Akella, Rebellion, Blitz Games, Sumo Digital, and DC Studios will be attendance along with over 200 more. The full list of attendees (pdf) can be found via Game Connection's official website.

via gamasutra.com

New Update Coming for CABAL

ABAL Online Europe the epic fast paced MMORPG, is proud to announce its first major content expansion

Based around the wasted continent of Nevareth, CABAL incorporates the fast paced elements of console gaming with the true spirit and role play of an online community. In what has been a period of sustained battle, over 185,000 heroes have joined forces so far, in an attempt to quell the power of the sages.

CABAL is more than a mindless hack and slash action game as teamwork, involving a captivating mix of puzzles, battles and quests, is key to overcoming the forces of evil. Yet while the aid continues to flow into the lands, the power of the Sages remains strong. Sensing a turn of tides in the battle, the Sages have opened new portals, unleashing new followers to overcome the young heroes.

What lies ahead is more instability, as the future of Nevareth is once again in jeopardy; Sages beware! The Age of Man is Coming!

CABAL: The Age of Man, is the first in a series of planned updates in 2007 to CABAL Online. Inline with our policy of constant updates to our games, it will include:

  • Through one of the portals, you will now be able to access a brand new region of CABAL Online. It will contain brand new enemies to face (in the form of several new monsters for players over level 125) and will also be war enabled – get ready to face friends and foe alike.
  • In this new region you will find two new dungeons. Once again these dungeons are controlled by a new range of monsters and are for players only of the highest level and caliber. Are you up to the challenge?
  • In order to give the heroes a fighting chance, you will now be able to obtain brand new items and enchant your accessories. With these new additions, you have the tools needed to face the challenges which lie ahead.
  • In such turbulent times, it is understandable that the loyalty of some may waver. Players can now change their allegiances from their existing nation to the other alternative. Of course, players will need to prove their desire to change; a quest will need to be completed at one of the NPC’s.
  • Xfire is now fully compatible with CABAL online. Players can use Xfire in game, improving the social tools available to you. For more information on what can be offered, see the Xfire site – www.xfire.com.

The above outlined changes are only the major changes which will take place on launch day. Many features have already began to be implemented in preceding weeks and several more will be introduced over the coming months.

For more information visit the dedicated site for the brand new patch, found at http://www.cabalonline.com/update7webtest/NewUpdate7Webpage.html. Keep an eye on this site as we will reveal more details on the upcoming changes in the next several weeks.

THREE NEW CLASSIC GAMES ANNOUNCED FOR WII SHOP CHANNEL

Nintendo adds three new classic games to the popular Wii™ video game system's Wii Shop Channel. The games go live at 9 a.m. Pacific time. Nintendo adds new games to the channel every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:

The Legend of Zelda®: Ocarina of Time (Nintendo 64®, 1 player, 1,000 Wii Points): The Legend of Zelda: Ocarina of Time reveals the genesis of the fantasy land of Hyrule, the origin of the Triforce and the tale of the first exploits of Princess Zelda™ and the heroic adventurer Link. Vibrant, real-time 3-D graphics transport players into the fantasy world of Hyrule. The quest takes them through dense forests and across wind-whipped deserts. Players swim raging rivers, climb treacherous mountains, dash on horseback across rolling hills and delve into dungeons full of creatures that fight to the finish to put an end to their adventures. With immersive graphics, a sweeping story line, swashbuckling adventure, mind-bending puzzles and a touch of humor, The Legend of Zelda: Ocarina of Time is one of Nintendo's most epic challenges ever.

Bio-Hazard Battle™ (Sega Genesis, 1-2 players, 800 Wii Points): An army of biogenetic mutants has gone haywire, terrorizing the world and putting the future of the planet in jeopardy. In Bio-Hazard Battle, players must take on the mutant menace and restore order and harmony to the planet Avaron before it's too late. Through eight levels of intense action, they'll be up against some of the nastiest, most vile creatures they've ever seen, including things like mega amoebas, nuclear crabs, electroworms and gut-grabbing insects. They have four different Bioship fightercraft to choose from, each with unique handling capabilities and weapons systems. Hop into a fightercraft and save Avaron from certain doom in Bio-Hazard Battle.

Chew Man Fu (TurboGrafx16, 1-2 players, 600 Wii Points): A novel action-puzzle game set in the sacred towers taken over by the evil sorcerer, Chew Man Fu. It's up to an apprentice female monk to free the towers and lift Chew's curse to bring peace and fried rice back to the land once ruled by the Egg Roll Dynasty. The rules are simple. The objective is to clear each round by pushing or pulling four colored orbs onto their matching colored tiles. Beware the sorcerer's minions in the tower who stand in the way. Players kick the orbs to take enemies out or to break down walls. They must overcome the obstacles and place the orbs on their respective tiles. Chew Man Fu also features the two-player Kick Ball minigame, as well as an Edit Mode for creating unique stages. The fun is endless.

Sunday, February 25, 2007

AOL Says PS3 Is #2 Gadget You Should Not Buy

With this being a PlayStation 3 site it is imperative that as journalists we all keep in mind the fact that most of the fans who read this site will likely be PlayStation gamers and fans who are loyal to Sony or enjoy Sony’s gaming experiences. With that said though I must also post the news even if it does not agree with many of our reader’s taste.

This is the case with this latest story as AOL has named the Sony PlayStation 3 the #2 gadget you should not buy and basically avoid at all costs. The article was posted on AOL Money and Finance as AOL put together a list of the top five gadgets you should not buy.

The post by AOL read as follows:

"If you’re a gamer, chances are there’s a Sony PlayStation 3 on your wish list. And while the game system’s initial bugs (games freezing and problems with set up) appear to be fixed thanks to a recent upgrade, there are still a couple of reasons to hold off owning one. Specifically, there are a limited number of new games available and the system carries a steep price tag. Currently, there are only 32 new PS3 games for sale at Sonystyle.com: Six of them are ready for delivery, 13 are on backorder, and 13 can be pre-ordered for when they are finally released. (Many release dates for new titles keep getting pushed back.)

Thursday, February 22, 2007

Sony risks falling out of console battle

THE CONSOLE MARKET is a virtuous circle with three main points, a virtual virtuous triangle. If you don't do well on all three points, you end up out of the market, and Sony is on the verge of just that.

The three points of the triangle are cost, installed base and games. If you don't have two of them, the third will never happen, and if you do have two, the third will come for free. Basically it is a feedback loop, you will excel at all three and ramp up the numbers or you will be in a death spiral quicker than you can say comprehensive Blu-Ray crack. There is no middle ground.

Let's look at these things individually starting with cost, you can use price somewhat interchangeably however. Cost is what a console maker has to shell out to get the box on the shelves, price is what you have to shell out to get it off the shelf.

Cost is the more interesting one of the two mainly because price is artificial, almost every console maker subsidizes the initial cost of a console in order to sell more. The PS3 was stupidly expensive at $600, but even at that, Sony was eating about $200 putting the cost at around $800. They plan to make it up by getting a kickback of $10-15 per game sold, so if the buyer buys 15 or so games over the life of the console, Sony will break even.

As time goes on, parts get cheaper, chips get shrunk, and technology marches on, so the cost to the console makers goes down, which can either be reflected in the price you pay or the profit they make. It usually ends up as a little of both.

That brings us to installed base. The cheaper the consoles are, the more they sell. A $99 Xbox360 would probably have sold 25 times as much as a $400 one in 2006, but I doubt MS would be willing to eat the $420 per unit that it would have taken to do that. If MS sold 10 million units in calendar 2006, a $420 loss per unit would be a hit of just over $ 4 billlion. Not bad, but you probably would be buying $99 games to go with the $99 console to make the numbers work at the accounting department in Redmond.

The first bit of the virtuous circle is that when the installed base, IE the number of units sold climbs, the cost goes down. If you want to make a grand total of 10 Xbox360s, the development costs, tooling, advertising and other costs are going to make each one cost tens of millions of dollars, possibly hundreds.

At a million units, the cost goes down a lot, to the humanly affordable range, and by the time you hit tens of millions of units, the fixed costs go down even more per unit. You can also negotiate better pricing with suppliers, and in general things get cheaper. Take home message, higher the number sold, the cheaper each one is.

So the more MS or Sony sell, the more money they make, or at least the less they lose, and the quicker they can drop the price. The more they drop the price, the more they sell. Conversely the less they sell, the longer it takes to drop costs and the longer they have to eat money on each console. The death spiral comes in when they can't drop prices enough to stop the initial eating of cash. Two $100 bills effectively tacked to each PS3 box times 10 million units is a lot of money.

The only thing that could be worse than the continual loss of $200 per unit is not eventually making up for it in software sales. This where our third point of the circle (yeah, I know) comes in, software. For every game sold, the console maker gets a cut, usually a pretty hefty cut, but the exact amount is a closely guarded secret. When I was writing for the Atari Jaguar, it was about $5 per cartridge, and the grapevine tells me the number now is about $10-15 per disk sold.

This number is highly negotiable, if you are a big name dev house and you are willing to put out your app exclusively for one console, this fee can be negotiated down or even away in rare cases. The little guys, well, they get shafted. In any case, for the sake of argument, I will assume the console makers get $10 per game sold, and zero for big name exclusive games.

One more tidbit to toss at you, I have been told by a bunch of people that dev costs are painful on the new consoles, the 360 and PS3 specifically. If a game for the older XBox1 or PS2 cost $5 million to make, the 360 is about double that or theoretically $10 million. The killer here is that the PS3 dev costs are between 2-3 times that of the 360 and about 5x that of the Xbox1 or PS2. Ouch.

Now, getting back to the feedback part of the circle, if you are a dev, you want to write your game for a large potential audience of paying customers. Assuming you get $20 per game sold, and a game costs $10 million to develop, you need to sell half a million copies to break even. If you don't, well, you won't be in this business for long.

If your new game, Killer Death Robots 999 appeals enough to 10% of the people out there who eventually buy it, you can work out the numbers pretty quickly. If the console has a million units in circulation, you will sell about 100K copies and lose your shirt. If it has 10 million units out there, you stand to make a lot of cash, and at 100 million units, well, call me, I am more than willing to be adopted at this stage in my life.

Basically what it comes down to is the more units a console maker has out on the market, the more willing game companies are going to be to write for it. Even if you make a stinker, if there are 100 million consoles out there, you will probably make a profit, there are a percentage of people who will buy anything. Conversely, if you make the best game in the world that everyone buys, if there are 100K consoles out there, you will still not make any net profit.

There is a big mushy middle ground here, and that has to do with how much effort you expend on each version of a game written for multiple platforms. If the 360 has 10 million units and the PS3 1 million, you can do the math. Write it for the 360 and spend $10 million, but only port it to the PS3 if you can do the port for under $1 million.

This is where a lot of the death spiral side of things comes in. If you don't have enough consoles out there, people will not write games for your super 31337 system, or at best do a crappy port to it. This means the console with the most units will get the better games. It will sell more units allowing them to lower costs, make up the money they initially ate faster, and in general be happy camper.

The company with the lower number of units gets the shaft. They become less and less desirable to write for, and less and less desirable to buy, and less able to lower costs. Higher costs means fewer sales means worse games. Negative feedback, and it hurts.

One note here is that there does not have to be a winner and a loser, there can be multiple winners or losers. If all of the consoles reach a critical mass, they will all win. If none sell enough, they will all lose, so don't assume that one winner means another loser.

Surgeons should play computer games - US Study

Playing video games appears to help surgeons with skills that truly count: how well they operate using a precise technique, a study said on Monday.

There was a strong correlation between video game skills and a surgeon's capabilities performing laparoscopic surgery in the study published in the February issue of Archives of Surgery.

Laparoscopy and related surgeries involve manipulating instruments through a small incision or body opening where the surgeon's movements are guided by watching a television screen.

Video game skills translated into higher scores on a day-and-half-long surgical skills test, and the correlation was much higher than the surgeon's length of training or prior experience in laparoscopic surgery, the study said.

Out of 33 surgeons from Beth Israel Medical Center in New York that participated in the study, the nine doctors who had at some point played video games at least three hours per week made 37 percent fewer errors, performed 27 percent faster, and scored 42 percent better in the test of surgical skills than the 15 surgeons who had never played video games before.

"It was surprising that past commercial video game play was such a strong predictor of advanced surgical skills," said Iowa State University psychology professor Douglas Gentile, one of the study's authors.

It supports previous research that video games can improve "fine motor skills, eye-hand coordination, visual attention, depth perception and computer competency," the study said.

"Video games may be a practical teaching tool to help train surgeons," senior author Dr. James Rosser of Beth Israel said.

While surgeons may benefit from playing video games, the study did not give parents a pass if their children play the games for hours on end.

A 2004 survey by Gentile found 94 percent of U.S. adolescents play video games for an average of nine hours a week. Game-playing has been linked to aggressiveness, poor school grades and can become a substitute for exercise.

"Parents should not see this study as beneficial if their child is playing video games for over an hour a day," Gentile said. "Spending that much time playing video games is not going to help their child's chances of getting into medical school."

source

Surgeons should play computer games - US Study

Playing video games appears to help surgeons with skills that truly count: how well they operate using a precise technique, a study said on Monday.

There was a strong correlation between video game skills and a surgeon's capabilities performing laparoscopic surgery in the study published in the February issue of Archives of Surgery.

Laparoscopy and related surgeries involve manipulating instruments through a small incision or body opening where the surgeon's movements are guided by watching a television screen.

Video game skills translated into higher scores on a day-and-half-long surgical skills test, and the correlation was much higher than the surgeon's length of training or prior experience in laparoscopic surgery, the study said.

Out of 33 surgeons from Beth Israel Medical Center in New York that participated in the study, the nine doctors who had at some point played video games at least three hours per week made 37 percent fewer errors, performed 27 percent faster, and scored 42 percent better in the test of surgical skills than the 15 surgeons who had never played video games before.

"It was surprising that past commercial video game play was such a strong predictor of advanced surgical skills," said Iowa State University psychology professor Douglas Gentile, one of the study's authors.

It supports previous research that video games can improve "fine motor skills, eye-hand coordination, visual attention, depth perception and computer competency," the study said.

"Video games may be a practical teaching tool to help train surgeons," senior author Dr. James Rosser of Beth Israel said.

While surgeons may benefit from playing video games, the study did not give parents a pass if their children play the games for hours on end.

A 2004 survey by Gentile found 94 percent of U.S. adolescents play video games for an average of nine hours a week. Game-playing has been linked to aggressiveness, poor school grades and can become a substitute for exercise.

"Parents should not see this study as beneficial if their child is playing video games for over an hour a day," Gentile said. "Spending that much time playing video games is not going to help their child's chances of getting into medical school."

Wednesday, February 21, 2007

WII-KLY UPDATE: FOUR NEW CLASSIC GAMES ANNOUNCED FOR WII SHOP CHANNEL

Today Nintendo adds four new classic games to the popular Wii™ video game system's Wii Shop Channel. The games go live at 9 a.m. Pacific time. Nintendo adds new games to the channel every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:

Donkey Kong™ Country (Super NES®, 1-2 players, 800 Wii Points): Donkey Kong Country is an incredible island adventure, and the first game to feature Donkey Kong's sidekick, Diddy Kong®. Challenged by the crazed tribe of reptilian Kremlings, the Kongs face their cunning adversaries armed with lightning-quick moves, chest-pounding muscle and awesome aerial acrobatics. The duo also gets help from a host of friends and family, from Funky Kong™, Cranky Kong™ and Candy Kong™ to Rambi™ the rhino, Expresso™ the ostrich, Enguarde™ the swordfish, Squawks the parrot and Winky the frog. This game has more than 30 levels, plus dozens of hidden caves and secret rooms - more than 100 areas in all. Help the Kongs recover their stolen banana hoard!

The Legend of Kage (NES®, 1-2 players, 500 Wii Points): This classic ninja-action game first appeared in arcades in 1985 and became instantly popular. As the Iga ninja named "Kage," players embark on an action-packed quest as they move toward a magic castle where the Princess "Kiri" is held captive by "Yohshirou Yukikusa." To stay alive, players move vertically and horizontally through forest and castle environments and execute massive jumps, all the while using throwing-star knives and a sword to take down hordes of enemies.

New Adventure Island (TurboGrafx16, 1 player, 600 Wii Points): On peaceful Adventure Island, the islanders are celebrating the wedding of Master Higgins and Tina, the "Miss Island Queen." Suddenly, the celebration is interrupted by the appearance of Baron Bronsky and his henchmen, who kidnap Tina and the island children. Master Higgins must set out to rescue the children and his beloved Tina in this side-scrolling action game. Throw hatchets and boomerangs, hop on skateboards and guide Master Higgins safely to the goal in each area. New Adventure Island consists of seven exciting stages. Each stage is split into four areas, with a boss waiting at the end of the final area. Defeat all the bosses and release the kidnapped children. And waiting in the castle of the final stage - the wicked Baron Bronsky. Help Master Higgins defeat him and reclaim his bride.

Streets of Rage™ (Sega Genesis, 1-2 players, 800 Wii Points): The city was once a happy, peaceful place...until one day, a powerful secret criminal organization took over. This vicious syndicate soon had control of the government and even the police force. The city has become a center of violence and crime where no one is safe. Amid this turmoil, a group of determined young police officers has sworn to clean up the city. Among them are Adam Hunter, Axel Stone and Blaze Fielding. They've decided to put their lives on the line and take back their city through their special hand-to-hand combat abilities. They are willing to risk anything, even their lives, on the Streets of Rage.

The Future of Console Gaming

Console Wars, its the most stupid thing on the face of the planet...so is the fanboy-ism that it creates. I, first and foremost, am a gamer and I love to play fun games. I cannot understand people who can only have want one console just because its so and so's console (apart from people who don't have money to buy all of 'em). There are awesome games on all platforms, which is why I try to get all of them to enjoy them.

So here's the problem with this (apart from creating jackasses trolling on forums): How can we, as an industry, grow if games are divided by platforms? How can gamers know of the variety and pure "awesomeness" of games being released if they only have one console to play it on? Yes, I know that multi platform games are one possible solution for this but I am of the belief that if a developers concentrate on making a game for a single platform their game will be better than if developing for multiple platforms. This way developers don't have to worry if "this feature" will work on X console or if they can have certain effects or not. Anyways, there is a solution to this problem that will benefit most of the industry: One "format".

A few weeks ago David Jaffe (Creative Director of Sony Santa Monica) told 1up that he sees one console platform in the next 10 years. This sparked a lot of controversy among gamers and industry analysts. Today Next Generation posted a feature on how the industry could do a universal console and concluded that it would be very hard to decide a standard without forming a video game standards commission, where developers can get together and decide what needs to be done. While Next Generation has a point I don't think that it would be that hard to create a universal console. Everyone just needs to cooperate to make this happen.

Here's how I see it. Imagine video games as a movie format; if you buy a DVD movie from any store, by any major studio, and it can play on ANYTHING that can play DVDs. What we have to do, as Next Generation clearly indicated, is decide how to standardize the hardware and its requirements to play games (CPU, GPU, RAM, etc.). Once that is decided the current console manufacturers can make their on versions of the "Video Game Player" with the minimum requirements (that it plays games, has online and a buddy list). So how are manufacturers going to make money off the same thing? Software and Features. Take, for example, Microsoft and their LIVE service. Microsoft can make a "Video Game Player" model that includes everything that you need to enjoy games and play online, but it also has a User Interface that is easy to use and Media features that can connect your player to a Windows Vista machine and do all sorts of stuff. Not only that, but they can also have LIVE subscriptions (for an added cost) and build upon the required features to make it an even more attractive and desired player. Then Nintendo can make a bare bones player that only plays games and is the cheapest of all. Sony can then also make their version to satisfy their customers likes and dislikes and add it to the Sony brand of products like their DVD players. One game disc, multiple consoles to play it on.

Do you like Sony's controller better over Microsoft's, but you have the Microsoft player? No worries! Controllers can be connected to any console just like a universal remote. The benefits to this are endless. You give the customer more choices but they can still enjoy all games released no matter what player they buy. There will be better experiences with games because of this as well. Developers need only to concentrate on the required specs to develop their games. The rest of the time they're dreaming up and perfecting new and fascinating concepts. This also deflates the rising costs of developing multi platform games plus the developers and publishers have 3 times the amount of gamers buying the game because of the universal player.

This may seem like a crazy dream but it can happen. The Games Industry can benefit so much from doing this. Sony, Microsoft and Nintendo must realize that this is a necessary evolution if we want to expand even more. Its good for business, developers, publishers, and especially gamers.

Sunday, February 18, 2007

Genji: Days of the Blade

Combat: The active weapon switching is not really active weapon switiching. It won't let you switch weapons in the midst of a combo or if it does, you have to really set it up, which I have not been able to do so, so far. In DMC3, you could interrupt one weapons animation by replacing it with another weapon and going from there. That led to some creative combos but the same is not true for Genji. However, there is a slight fix and that comes from being able to switch actively between four characters. You could start a combo and finish it off by switching to another character. For instance, start Yo****sune's basic combo and end it off with a strike that hurls the enemy straight up, switch to any one of the four characters and catch the enemy as they are falling down. One creative switch is using Buson, who twirls his spear above his head and you can catch the enemy in that as he comes down.

The Kamui gauge from the first game also makes a return but it has been neutered somewhat in this game. In the first game, when you activated Kamui, everything around you slowed down and incoming attacks could be dodged and countered by pressing the buttons that flashed on screen. You had a set time limit for the thing. In this version of the game when you enter Kamui, you and all the fighters around you enter a separate plane and from there you have to do some rhythm based button pressing if you want to get rid of all of them. If you successfully pull this off and clear the whole room full of enemies, you'll get a lot of Mashogane, which can be used to upgrade your weapons.

As for the weapons, you get four of them per character. You're alloted four slots for weapons in the menu for each character so that's what I'm going off of when I say that.

Camera: It sucks and is horrendously bad moreso then any other action or survival horror game I have played. They alleviate this somewhat by giving you an onscreen diagram of the place you are fighting in, which shows your position and the position of any enemies that surround you. Keep an eye on that and you won't get blindsided by any enemies. During actual combat inside a fairly confined area, this can prove to be the one thing that saves your life.

Story: Pretty good actually. Not as good as Onimusha 4 so far but it's better then Onimusha 3 and 1. I've never heard any of the English voice actors before though. They are either Japanese people who speak with British accents or actual British voice actors. Some crazy accents going on in this game. You also get to revisit some of the stages from Genji 1 like Gojo Bridge and Magyoji Temple. I'm at the end of this sequence currently with a boss fight against the main antagonist from the first game pending. Magyoji Temple especially, looks beautiful.

RPG aspects: You can upgrade weapons, health and your Kamui gauge but I didn't see a slot for upgrading armor like there was in the first game. I'll miss that aspect since you could buy different looking armor for the characters in that game which would change their appearances either slightly or drastically.

Graphics: They're pretty, better then Gears of War and the flame effects in the beginning are better then any other game that is out right now. Well, maybe Lost Planet comes close with its explosions. I haven't even gotten to the biggest graphical showcase of the game yet which everybody says is the fleet battle where you have to jump from ship to ship. The FMV seems to stutter in some instances though. Usually this is right at the beginning of the FMV and then it's fine but it's still an issue they should have hammered out.

Finally, I like the game. It definately seems to have been a victim of the PS3's hype and sticker price. It's a lot better then the reputation it has been given.

Teenage Mutant Ninja Turtles

Based on the upcoming animated movie of the same name, TMNT is an action game in which you'll pit the Teenage Mutant Ninja Turtles against tech-industrialist-gone-bad Max Winters. After being wrongfully fired from his job, Winters has decided to pursue a new career in the world-domination business, and has set about assembling an army of ancient monsters. In the years since their previous adventures Donatello, Michelangelo, Leonardo, and Raphael have grown apart, but in order to save the world they'll need to work together as a team and put each of their unique skills to good use.

Most of the early levels that we've played through thus far have taken the form of flashbacks in which the turtles, along with their sensei, Master Splinter, recall some of their earliest exploits. These levels serve as interactive tutorials, familiarizing you with the controls for the turtles' acrobatic movements, combat, and their unique individual abilities. If you've played any of the recent Prince of Persia offerings, you'll feel right at home with a lot of the turtles' acrobatic skills, which include wall-running, hanging from ledges, swinging on poles, and the like. None of these actions require you to use anything more than the analog stick and the jump button, although a second button is brought into play anytime you need to perform an especially long jump with assistance from one of the other turtles. As you play through the game you'll occasionally find yourself in situations where the turtles' conventional acrobatics just aren't up to the job getting you past certain obstacles. On these occasions you'll invariably need to use one of the turtles' unique skills, such as Michelangelo's ability to hover by using his nunchakus like helicopter blades, or Donatello's being able to pole-vault with his bo staff.

Combat controls are similarly uncomplicated, with two attack buttons, a jump button, and a block button affording you easy access to a number of powerful combo attacks and the like. Later in the game, when you're able to switch between turtles on the fly, you'll learn to perform "team moves" that briefly let two turtles team up to perform a particularly powerful attack, but even these are activated using only a single button. With the exception of boss battles, every fight that we've had in TMNT to date has pitted our currently selected turtle against anywhere between 5 and 20 enemies simultaneously. These enemies aren't particularly challenging or even aggressive at times, but the fact that they invariably outnumber you means you can rarely get away with simply mashing an attack button and hoping for the best.

While the controls for each of the four turtles are mostly identical, their different weapons and combos occasionally mean that your choosing which one to play as can make certain combat situations easier or more challenging. Donatello's bo staff is a great choice when fighting against foot soldiers armed with polearms, for example, while the lengthy backspin that Michelangelo performs at the end of a combo is great for hitting a lot of opponents in a short space of time without getting hit yourself. If you don't like to get hit because you're looking to achieve the best rank of "ninja" for the battle that you're involved in, you'll be happy to know that all of the turtles are able to perform an evade move of sorts that automatically sidesteps incoming attacks, so you can catch enemies on the counter. It's easy and quite satisfying to do, but using it often means standing still and waiting for the enemies to come at you; so it doesn't really pay off at the end of the level, when speed is one of the criteria that your grade is based on.

After beating any level in the game you'll be able to play through it again at any time if you want to try to improve on your previous score and unlock that level's corresponding "challenge map"--a small training-style level designed to further test your skills. Adding replay value to every level are collectible coins that, can only be picked up after you've already beaten a level--though you can see transparent versions of them on your first play-through. There are five of these coins to find on each level, and they can be spent on unlocking concept art, movies, and humorous game modifiers such as large character heads, cooking-utensil weapons, and Halloween-themed enemies.

TMNT is currently scheduled for release toward the end of March, shortly before the movie. We'll bring you more information as soon as it becomes available.

Sourse: Gamespot

SpiderMan for PlayStation 2

Sound

The sound wasn't half bad, except for the fact that he talks waaaay too much. I mean, I could see him mouthing off every once in a while but ever person he beats he got something to say.

Gameplay

The gameplay is good. You could do a whole bunch of combos and stuff. You could punch and kick in the air. They have a lot of different ways of webbing to the ceiling, the wall, and the sky. I hated the fact that outside building you could land on the floor. I beated this game in just a few hours, it was way too easy. It gets tired a little too quick. The gameplay was great, it wouldn't have much more to do with that, I mean, what else could they do, they did have a lot of combos and stuff. This game is mighty short though, I beated it in about 8 hours of gameplay, which would be 1 day if you turn it on and off.

Massive Assault on D2D

Of interest for turn based trategy fans, especially hardcore online players.

Man2 offerings:
A.I. opponents for training
3D engine
"Fancy Camera" captures the most dramatic moments
Play multiple games simultaneously
Play games at your convenient time and at any pace you prefer
Find live opponents of any desired skill level

http://www.direct2drive.com/4/1654/p...ork-2-Download

MAN2 is online strategy gaming featuring sci-fi conflicts on distant planets. You will be fighting against the world's most talented strategy players. The planets are big, the armies are vast, opponents are live, and the challenge is never-ending.

MAN2 is based on the legendary Massive Assault series from which it inherits the best elements: original "Secret Allies" concept, streamlined turn-based gameplay, perfectly-balanced unit parameters, state-of-the art interface and endless replayability.

"MAN2 is paradise for turn-based strategy fans. It features the art of war as it was meant to be," says Victor Kislyi, Wargaming.net's CEO. "You have thrilling combination of grand-scale strategic planning and unlimited tactical variety. We preserved that original Massive Assault's easy-to-learn-hard-to-master formula and extended the horizons of that mastering."

"The real gem of the game is its brand-new "Online Play Mode," says Nick Katselapov, VP of Marketing. "Now you can fight turn-based battles in real time, both players being present in the game - that really pumps adrenaline into your veins."

Source: Wargaming.net

SNES Outselling PS3 and 360 on Amazon.com

Amazon's Best Sellers List: Video Games, you might find something out of the ordinary. If you head south to around number 17, you'll see what I mean.

It appears that everyone's old video game flame known as the SNES is outselling Sony's Playstation 3 on Amazon.com. Wonder why? Here's my take:

  • People aren't that interested in PS3s.
  • Virtual Console games are giving people major cases of nostalgia.
  • People are so frantic for the Wii that they'll get their hands on the closest thing.
  • Someone is throwing a Mario Kart tourney and ordered a metric ton of units.
  • Hell has frozen over.
In all seriousness though, this probably has more to do with the fact that there are ten times as many used, yellow-tinted SNES consoles floating around, but still an interesting sight nevertheless.

Note: The list has been updated, and the PS3 has dropped to number 20, now behind Guitar Hero II and Oblivion.

Note pt. deux: The SNES/FC Twin monster is on its way to cracking the top ten and is hot on the tails of the Xbox 360. If it gets up there, then we officially live in Upside-Down Land.

source

Wednesday, February 14, 2007

World of WarCraft: The Burning Crusade review

About two years ago Blizzard opened the doors to the World of Warcraft, wrote itself into the history books and made online role-playing mainstream. With eight million people currently subscribed many of which were newcomers to the genre, Blizzard's new monster paved the road to a whole new kind of entertainment, and probably made it possible, for other developers to realize their projects.

Then, a couple of weeks ago, it finally arrived. The expansion pack The Burning Crusade which was so eagerly awaited by fans long cues formed in front of retailers for midnight launches midnight. Most of these people were probably players who have been on level 60 for all eternity and who finally saw the chance to explore new lands and fight new foes.

It's always difficult to review an MMORPG. Things constantly change, additions and corrections are made. That will, however, not hold us back!

The Burning Crusade takes place in Outland formerly know as Draenor, all that remains of the orc's original homeland. Illidan now rules here, you know, the guy who helped you defeat the Burning Legion in Warcraft III and who then played a large role in the expansion The Frozen Throne.

As a player, you have to journey through the now open dark portal, reach level 70 and if you wish finally battle against Illidan himself, who has retreated to The Black Temple.

With the story behind The Burning Crusade in place (mainly anyway) we can now get on to the actual review.

The main attraction in The Burning Crusade is without doubt the new continent Outland where most of the festivities will take place. This continent is divided into seven zones. Each of these is very different both in the visual sense and the challenges they bring.

The first zone you as a player will encounter is Hellfire Peninsula which lies beyond the dark portal. Yes the portal is now open rather than just standing there in Blasted Lands, just as useless but no less intriguing then a TV running a fireplace-screensaver for two years.

This area is without a doubt the largest ever in World of Warcraft. This is an excellent introduction to the expansion as everybody will want to visit this place right away. Hellfire Peninsula offers tons of quests and new instances, which you can jump into and start playing the moment you set your feet on Outlandish soil.

And so it keeps going. From the mystical swamp area Zangarmarsh with its enormous mushrooms, to the wide ranges of Nagrand, until you finally reach Netherstorm around level 70. There is something for everyone to do both alone and in groups. Blizzard has put an enormous amount of work into the number of quests. In some areas, it actually feels as though there are too many for you to complete before continuing to the next zone. Fantastic, this is just what we wanted.

Besides this Blizzard has made it so that in areas with many players monsters respawn more quickly. Of course there have been some queues in some areas, but in general the zones are so large that this problem is kept to a minimum.

Two new races

The Burning Crusade brings us two new races - one for each side. They bring with them the exclusive classes paladin and shaman. These opposing forces make for an easy Balancing task for Blizzard but it seems it works pretty well now that people have gotten use to it.

I have to admit, I haven’t played any of the new races higher then level 15. This is okay though since these two new races each have their own new starting areas which you can play around in until about level 20 visiting already known areas.

The two new starting areas are very different and the stories behind the new quests are actually quite good and exciting.

Both new races also bring a new capital city to their respective sides. Silvermoon City for the Horde and The Exodar for Alliance. Both cities are impressive in their own way but The Exodar seems out of place in a way. This could make it another big empty city like Darnassus which is a shame.

Want me to chop your diamond?

This would probably be a trick question from one of the games more suspicious characters but with the introduction of jewel crafting the question might be legitimate.

Now with this new profession you can create such items as rings, chains and special gems for the new socket-system. The profession seems quite useful with many new good products to be crafted.

I had hoped that Blizzard would have been a bit more inventive with some of the game's existing professions. Engineers for example have to look far for anything of interest and for most of the other professions it's just more of the same stuff all over again.

A new hope

While I can cover some aspects of the expansion, obviously a game of the scale of The Burning Crusade makes it difficult to mention everything. Instead let me try to describe how the expansion has affected the game.

It has been a pleasure to log on to the server and see that the General Chat channel which for many months has been used only to insult other people, or nothing at all, has now come back to life.

It would seem that many players simply forgot how to find their way around and how to do quests, after being stuck deep underground in different raid dungeons for months or even years. Some people might get irritated but I thought it was fantastic once again to see this game come to life filled with enthusiasm.

And I seem to have gotten this feeling from all around. People have been dying to get something new to do and not just doing the same instance over and over again, night after night. The Burning Crusade grants this wish in so many ways that it is a pleasure once again to go on an adventure in Blizzard's wonderful world.
There are certain things I hoped Blizzard would have fixed in this expansion. Guild Banks have not as of yet been implemented and the new look group system could use more options.

It also seems a little strange that Blizzard hasn’t made any auction houses or trainers in any of the new areas in Outland. I wouldn't be surprised if this was changed in the future though. A graphical update would also have been nice especially when you have seen the two new beautiful classes.

But what will the future bring? What happens when we all get to level 70? Will it all be as it was before? Only time will tell, but it would seem that Blizzard has opened its eyes and that it now understands that we don't want to keep on grinding for reputation and gold. We want fun! World of Warcraft is still a game not a job. And for now the future looks promising.

The Burning Crusade is a must-have, both for ongoing players of World of Warcraft but also the players who got bored at level 60 and stopped playing. We can't promise you that it won't be boring again at level 70 but the road ahead, surely isn't.

Tuesday, February 13, 2007

Virgin's iTunes for games

Virgin Games and Game Domain International are currently testing the game delivery platform that will launch later this year. According to GDI the system will feature rapid download speeds, strong security, easy to us interface and prize tournaments.
Several publishers have already expressed an interest in the platform including Koch Media.
"This is a really exciting development for us, as it gives us the opportunity to do for PC Games what iTunes has done for music," said Sir Richard Branson, Chairman of Virgin. "The GDI technology will revolutionise how the mass market will play games, and will give them more choice for less money."

"The highly alluring combination of being able to download a game in minutes instead of the existing standard few hours and the promoted mega cash prize gaming tournaments will create a Mecca of opportunities for sponsors and promoters to target the vast gaming community," said Chris Gorman OBE, director of GDI.

It'll be interesting to see how much publisher support there will be, we might have expected a bigger global player than Koch Media to be mentioned in the press release. It will also be interesting to see how the service compares to the very popular Steam platform from Valve.

Casino Royale Blu-ray for PS3 early adopters

Sony has announced that the first 500,000 people to register their PlayStation 3 on the PlayStation Network after the console's European launch will receive a free copy of James Bond film Casino Royale on Blu-ray.

Sony's Darren Carter, VP of brand and consumer marketing, described it as a "phenomenal incentive" for consumers to sign up to the console's online service, which allows for free online gaming as well as downloadable content through the PS3 Store.

"Casino Royale not only makes the most of the features and capabilities of the Blu-ray format, but is one of the most exciting and entertaining movies to debut on Blu-ray this year," Carter added.

The film will play back in 1080p resolution, having been encoded with the MPEG-4 AVC codec and stored on a 50GB, dual-layer Blu-ray disc, offering consumers a chance to sample one of the console's unique selling points - its high definition Blu-ray movie playback.

The platform holder implemented a similar scheme for the North American PS3 launch, offering Talladega Nights: The Ballad of Ricky Bobby on Blu-ray with the first 400,000 units sold.

PlayStation 3 is lined up for launch in Europe on 23rd March.

Saturday, February 10, 2007

Black 360 + HDMI + 120GB HDD Confirmed?

XBox 360

GamersReports says that they have confirmed news about the 120GB/HDMI Black Xbox 360's existence. Furthermore, they claim to have a source that's told them that the little black monster will launch sometime in April, in Australia. Here's more from the article.

"Just yesterday our inside source gave us a tip that Microsoft Australia has told a store named Myer to prepare the store for a Black 360 with a 120GB hard drive in April. Well day 2 of product knowledge today (Brisbane, Australia) featured Microsoft themselves and it's now 100% official that the Black 360, (with black controller), 120gb hard drive and HDMI is due out in Australia for $749 AU in April. They will try to push this forward to late March to deter buyers from the March 23 PS3 launch."

Nokia Unveils Mapping Platform, Nokia Maps

Nokia has announced the availability of its smart2go mapping and navigation platform, enabling users to access map coverage on their mobile devices.

The platform aims to allow mapping and routing in over 150 countries with support for full turn-by-turn satellite navigation in over 30 countries. The application allows people to view where they are on a map, search for points-of-interests (POI) around them and create routes to get them there, free of charge. Now by paring non-GPS enabled mobile device with a Nokia Wireless GPS Module LD-3W or other compatible GPS module, Nokia Maps claims to provide the same navigation experience for a broad range of Nokia devices.

Nokia will offer the smart2go free application on Saturday, February 10th, for select Nokia S60 and Windows Mobile 5.0 devices. The company has plans to roll out support for most of the major mobile OS platforms including Nokia S60, Series 40, PocketPC, Linux and other Windows Mobile devices.

Nokia unveiled plans to pre-install the smart2go mapping and navigation application on all future Nokia Nseries multimedia computers under the name 'Nokia Maps'. Existing owners of Nokia devices may also download Nokia Maps to their supported devices.

The platform claims to contain over 15 million POIs that help people explore the most interesting sights, restaurants or accommodations around them. Customers may select their favorite locations and send them to friends by multimedia message, Bluetooth wireless technology, infrared or e-mail. They can also send map excerpts and routes or save map screen shots to the gallery on the device.

Also, recognized brand names like McDonald's will have the option to place branded icons across the world's digital maps downloaded onto millions of mobile devices.

Ralph Eric Kunz,vice-president, Nokia, Multimedia said, "People will trust and use maps if they have those maps with them when they need them, and smart2go allows consumers the full freedom of which maps they want to carry with them. By offering Nokia Maps and smart2go for free on your mobile device, cost is no longer a barrier for anyone to enjoy the convenience of maps and routing on-the-go. Nokia is on track to build the world's most connected location based platform for mobile devices which also opens up interesting opportunities for future services."

Map data from Tele-Atlas and Navteq can be downloaded directly via wireless network (GPRS/3G/WLAN) and stored on the devices memory card as needed. If all the desired map data is stored, no network connection is needed for mapping, routing and navigation. For managing downloads of bigger sizes there is an additional PC desktop tool available.

Moreover, smart2go comes with the option to upgrade to full fledged turn-by-turn navigation. Customers can turn their device into a voice guided navigation system by purchasing a navigation license, ranging from a period of a one week, to a three years.

FXLabs Studios Develops Dhoom2 PC Game

Game developer, FXLabs Studios, has announced an exclusive agreement with Yashraj Film Studios, to develop a PC game based on the recent action flick, Dhoom 2. The game claims to boast of international 'AAA' production quality and aims to set the standards for all Indian-Cinema based games in the future. This game aims to reach out to all audiences who are avid Dhoom 2 fans as a natural extension of the sequel in the virtual screen.

The game will feature characters from Dhoom 2, such as Mr. A (Aryan) Jai, Sunehri, Ali and Shonali among others. Each character will be recreated in full 3D and will be brought to life by the FXLabs team of programmers, artists, and animators.

Commenting on this tie-up, Mr. Sanjeev Kohli, CEO, Yashraj Films, said "Gaming is fast gaining acceptance among our target audience and this is the first time an Indian movie is being extended into a game. Dhoom had become a favorite film with youngsters and Dhoom 2 has gone a step beyond. The Dhoom 2 videogame will feature characters from the movie as well as all the action and excitement our fans have come to expect. FXLabs was the obvious choice for us when we decided to move into this exciting new medium. The talent and experience that they bring to the table is unmatched, and their passion for this project shows in the quality of their work."

Mr. Tony Garcia, CEO of FXLabs Studios said "We at FXLabs are extremely delighted and privileged to be working on this exciting new project with Yashraj Films. Their commitment to excellence only serves to make our jobs easier as they continue to deliver some of the best and most highly anticipated films in the country. For the Dhoom 2 videogame, we aim to tap the rapidly growing consumer market in the sub-continent as well as the broader international market for Indian content. India is catching up with North America and Europe and we see a huge market potential in the movie-based gaming space."

The two firms will be working closely together to ensure that the characters and theme of the movie are intact and in coherence with the actual storyline. FXLabs says it has already begun developing the game and expects to complete it by the end of 2007.

Friday, February 9, 2007

Xbox Customization-Spice Up your Xbox With Accessories

If you are an Xbox owner and love playing your games then you probably know that customizing your Xbox can be a fun activity. Not only is it fun but also it makes your Xbox stand out more, giving you more satisfaction from the overall look of your gaming console.

The Xbox and Xbox 360 gaming consoles are becoming increasingly popular among the Online gaming communities around the globes. People from all over and of all ages are turning towards online gaming as a source of entertainment for themselves. People have even gone as far as creating a Major League gaming community that hosts tournaments and gives payouts to winners and runner-ups.

With all that said, you can probably see that people do take a lot of pride in their gaming consoles. The standard Xbox or 360 comes in its standard colors. While purchasing a new console such as these maybe exciting at first, you may soon start think that the look of the console itself is rather dull and boring. It's time to spice up the look of your Xbox. Here are some tips on what you can do to get the most out of the look and feel of your console.

1. Get a new skin! There are literally thousands of skins provided at gaming stores or somewhere on the Internet that will allow to completely cover your Xbox with different colors or designs. Almost every type skin is made, to be easily applied to the exterior of your Xbox making it stand out from all of the regular consoles. A change in a skin can literally change the entire look of the Xbox.

2. Accessories are now available! Like skins, there are thousands of accessories that you can integrate into your box. There are things such as extra hard drives that can be added for more space and memory. There are also hundreds of mod chips that allow you to manipulate gaming files. Mod chips can let you create and customize games that are not normally loaded onto the original Xbox hard drive. You can find mod chips in almost any gaming store, Ebay or just do a simple search in a search engine for them.

3. Cheat codes and guides have arrived! There are so many guides and cheat code hacks for the Xbox and 360 that it is not even funny. Cheating is more rampant on services like Xbox Live, which allows you to play multiplayer games against people from all over the world. There are hundreds of cheating hacks and files available for people to use against their opponents. A simple search will reveal to you just how many there really are. Along with cheats and hacks there are also tons of guides that can be purchased showing the strategies for most if not all Xbox games. Having a strategy guide only increases your chances of performing and playing at a better level. It basically gives you an edge on your opponent.

These are only a few things that could allow you to "spice up" your console. Most people take pride in their console because it allows for entertainment, and not to mention the price of actually purchasing the Xbox or Xbox 360.

 

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